Glissando Templating in Game Design
Posted: 2009-04-08
My capstone project for computer science. While I got to build a game from the ground up, the project revolved around building individual templates (modules) that get added into the code base to understand what it takes to maintain code integrity as an application grows. I had to also give a full presentation of the application and structure in front of a number of professors and peers. The application was built using OpenGL and is a rhythm-based game. This was before the explosion of these types of games (such as Guitar Hero) and uses a trumpet as the instrument. The staff lines while playing the game each represent a different valve combination on the trumpet.

In addition to building the game, I also created a wireless controller. The controller had three momentary push-button switches each representing a valve and transmitted the RF signal to a receiver that I also built that connected to the parallel port.

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